Battle Report ASOIAF Lannister vs Night’s Watch

Game review, it was a thrilling game. I did not think the Lannister’s had a chance after round 3/4. A huge turn for them in 5 to kill the opposing leader and win the game. I have ASOIAF 4 times in the last couple of weeks (all solo, none competitive) each game seems to hinge on a single diceroll, or timely card draw. As a magic player, I emphasize maximizing cards.

I definitely want to play more with the Spearmen they are a solid unit and good value for points. I think experimenting with some of the attachments could be interesting. The scorpion underperformed that game, only generating 3 wounds. Ghost, as always, did work so did the Watch Marshal. I feel like Coldhand’s ability was near useless. Cotter Pyke as a general is fantastic, his cards allowing an extra attack nearly made the difference.

I also felt that Ser Robert Strong is a complete house. 2 extra auto wounds are huge, especially on the charge. His unit did 9 wounds, caused a failed panic test then they rolled a 6 on the test to literally one-shot a decent builder crossbow unit.

Played a 50 pt match of Lannister vs Night’s Watch 4×8 table. Clash of Kings Scenario, Night’s Watch with the Throne

Lannisters50Nights Watch
(c) Joffery Baratheon(c) Cotter Pyke
Kingsguard6Shadowtower Spearmen7
Gregor Clegane4Veterans of the Watch7
House Clegane Mountains Men6(2) Jon Snow2
(1) Sandor Clegane1Builder Scorpion Crew5
Lannister Hallberdiers6Ghost3
(3) Ser Robert Strong3Watch Marshal4
Lannister Crossbow6Ranger Trackers6
Lannister Guardsmen5(Coldhands)1
Lannister Guardsmen5Bowen Marsh4
Cersi Lannister4Ser Denys Mallister4
Pycell4

Setting up the game, I wanted to see how many Clegane’s I could put in a list. I should have thrown in some brigands instead of the guardsmen, but it made points very awkward. I had some new units I hadn’t played with before on the Nightswatch end. Notably the Spearmen and Watch Marshal. Here is a picture of turn 1 deployment after the scorpion moved.

Nothing really interesting happened until turn 3. The Mountains Men failed a charge, the builder crossbow plus a flank attack from the watch marshal almost eliminated a unit of guardsmen. The veterans of the watch charged the other guardsmen nearly destroying them. And Gregor engaged and drove off the trackers.

Turn 4 I almost called it quits the spearmen nearly had the Kingsguard destroyed, the guards were dead. Ghost was on the rear of the Mountains Men, it didn’t look good. Then turn 5 came. Lannister shinanegans. They killed the Builder Crossbow with a brilliant charge from the halberdiers, eliminated the spears with a great shot from their own crossbows, and the Mountains Men nearly survived their engagement with the veterans.

Turn 6 with the Lannisters having the throne. They first took the wealth to give 3 more wounds to the Kingsguard preventing any scorpion luck with double attacks. At that point the game was over, Nightswatch were too far behind. I did play it out using the scorpion to kill the mountain’s men hoping for the unlikliest of charges. Lannisters took the maneuver point on the board and moved the Kingsguard out of charge and attack range to kill Joeffery. Lannister 9 NW 7

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