I am very excited. My FLGS is going to start a new escalation. I am so excited that I purchased five sets of terrain and 200 odd models and have begun the process of painting them all.
Tyranids, bugs, the hiveswarm. This will be my first time piloting the army. I have gone with this list for the 500-point game. League rules state that unless I use whatever units I start with, I must keep them throughout.
My paint scheme will start with a desert tan base coat (aka wraith bone). Hit them with a solid red oilwash that gets wiped off. Do the carapace armor with a color-shifting paint. Most of the weapons and claws will be acid green. I went to Hobby Lobby and purchased some alien looking plants and rocks to really push the models out of this world.
Vanguard Onslaught
Neurotyrant Warlord
105
Gargoyles
85
Exocrine
135
Raveners
75
Zoanthropes
100
My final list will be as follows. I wasn’t originally planning on Raveners and Zoanthropes, but I had to make the leader work in my army. I think we will see the neurolictors go away. They seem a little underwhelming.
To give me a break from the Bolt Action / Horus Heresy indoctrination. I put my collection of 15mm ancients to work and set up a game of DBMM.
Conclusions
I forget how balanced DBMM actually is. I am very new to the game and don’t have all the rules down. Especially having to teach myself. But the game was fun, over 3 hours tops, and hinged on critical moments. It gives me the feeling of an actual battle.
Pip allocation is a huge factor. Huge. A bad pip roll will ruin the engagement for you.
Carthage did win. It was a near thing, any given combat failure would have resulted in a different result.
I picked Rome 216-203 BC vs Carthage After the roll, Carthage was the aggressor.
C and c
RegCv (O)
Hannibal reg cv
1
53
53
Sub general
RegLH (O)
Reg LF
2
25
50
lybian spearmen
RegSp(O)
reg sp o
18
5
90
numidian calv
IrrLH(O)
irr lh o
8
4
32
merc javelins
RegPs(S)
reg ps
9
3
27
libyan calv
RegCv (O)
Reg cv o
4
8
32
Bolt shooters
RegArt(O)
Reg art
2
8
16
Camps
IrrBge(I)
Irr beg
1
4
4
span merc calv
RegLH (O)
reg cav o
4
8
32
span merc foot caetrati
RegPs(S)
reg ps
2
4
8
span merc foot scutarri
RegAx(S)
reg ax
12
5
60
elephants
Irr El (I)
8
12
96
Qty
Points
500
C and c
RegCv(O)
Reg cv
1
28
28
Sub general
RegCv(O)
Reg cv
1
27
27
Ally general
RegCv(O)
Reg cv
1
18
18
roman cav
RegCv(O)
reg cv
5
8
40
roman hastati
RegBd(O)
reg bd
36
7
252
veletetes
RegPs(S)
reg ps
18
3
54
triari
RegSp (S)
reg sp
9
7
63
greek archers
RegPs(O)
reg ps
2
5
10
arty
Reg Aty (O)
arty
1
8
8
The Carthage Commands were;
Hannibal- Libyan Cavalry, Numidian Cav Sub General 1- Spearmen, Elephants, Bolt Shooters, Mercenary Javelins Sub General 2- Span Mercenary
Rome Commands C and C- Hastati, Triari Sub General- Cav and Arty Ally General, Veletetes and Greek Archers
Set-Up
I played on a 6×4 board with a couple of hills and roads (randomly generated) and a river.
I put the Romans in the triple-axis formation with a skirmish screen. The Cavalry took the right flank.
Carthage was set up with a single skirmisher, two elements of spears, then an elephant the next block over. To their right flank were the cavalry and, in reserve, the Spanish mercenaries.
Bound 1
Carthage had an amazing Pip roll which allowed their forces to push up the field rapidly. The Roman dice were 1, 1 and 2. The cavalry immediately put the Romans under pressure. A deep analysis would reveal the battle was lost on this first bound.
Rome did what it could with their movement. They pushed forward the skirmish screen. Took advantage of the weak left flank on the Carthaginian side with an aggressive cavalry move.
Bound 2
Rome seized the initiative and maneuvered their triari to take on the Carthage Cavalry. Carthage had to use their largest dice to counter the Roman cavalry threat.
Bound 3
The two flanks become a mess. Spanish mercenaries take on the Roman cavalry hoping to delay long enough so the main force can break Roman lines. The Carthage Cavalry nears victory when the triari arrive.
Bound 4
I must have missed the picture… the lines have crashed together, the Carthaginians sweeping away the Roman skirmish screen.
Bound 5
The Spanish mercenaries are holding while the Carthaginian Cavalry attack failed miserably. The Roman lines are on the brink of collapse.
Bound 6
Both sides have lost commands, and the Roman Cavalry and Spanish Mercenaries continue their death grind. The Romans stabilized the line using the left over trari.
Bound 7
Technically, battle was over at this point, Carthage destroyed enough units to win. I kept playing because I was enjoying myself.
A few more images are below of the continuation. I will most likely play another game soon, Greece vs Persia, or maybe 100 years war. We shall see.
September was rough. I refereed 36 soccer matches in 5 states and 12 cities. I was a soccer referee from Thursday to Sunday every week. I have two more weeks of intense officiating.
This week, starting Thursday, I referee two matches two hours away. (4 total drive hours). Then I drive six hours for a single game (10 total hours). I drive four hours for another game (14 total drive hours). I’ll drive two and a half hours for the final match. (16.5 total drive hours) followed by a three-and-a-half-hour drive home. (20 total drive hours)
I will referee from the time I get to each site until the time I leave, a total of sixteen hours. Over the weekend, I will work 36 hours, sleep in hotels, and recover for the next day. I should clear about $2,500 for the weekend making everything ok.
This means I have been unable to play games or hobbies to my usual extent. I did accomplish a ton of things, though.
A. Used Warlord Army Builder to create every list to complete the Stalingrad campaign. Their army builder is switching to 3rd edition, and I want to game in 2nd.
B. Completed a game of DBMM (battle report to follow)
C. Painted the Following Models (70 total)
Soviet airborne (Happy with)
Base German green brown vallejo primer Zen idf Israeli desert sand vallejo primer Wash earth shade Hats contrast skeleton horde Guns contrast black. Drybrush silver Base Vallejo russian mud Terrain static grass landscape series Yellow flowers
Soviet Guard Squad (Not happy with)
Base german panzer grey primer Zen nato green primer Sponge on vallejo model air dark brown Wash camoshade Vallejo diorama European thick mud Terrain static grass green Autumn leaves
Soviet Infantry Base (medium happy with how they turned out) Base German red brown primer Zen russian green primer Wash camo shade Dry brush model air gunship green Vallejo diorama European thick mud Terrain static grass green Yellow flowers
German Infantry Squad (very happy) Base black primer Zen grey primer Base vallejo German field grey Drybrush light grey Vallejo thick mud russian mud Tan static grass Army painter swamp tufts
I also camo airbrushed a German Tank. It was my first attempt at doing something like this and I wasn’t super happy with it. My color ended more red than brown as intended. (also why I didn’t bother with the pilot or paiting the tracks or any detail work)