Our next three days will cover different points in the Battle of Gettysburg. I am not even going to attempt to write about the impact Gettysburg had on the Civil War or the momentous speech that was given afterward. Instead, I am going to focus on small actions that impacted the battle.
Gettysburg Order of Battle Day 1 (For Our Game)
Union
First Division of XI Corps
Brigadier General Francis C Barlow
1st Brigade Col Leopold Von Gilsa
41st New York
54th New York
68th New York
153rd Pennsylvania
2nd Brigade
Brigadier General Adelbert Ames
17th Connecticut
25h Ohio
75th Ohio
107th Ohio
Confederates
Major General Jubal A Early
Hays Brigade 5th, 6th, 7th, 8th, 9th Louisiana
Smiths Brigade 31st, 49th, and 52nd Virginia
Hokes Brigade 6th, 21st, and 57th North Carolina
Gordons Brigade 13th, 26th, 31st 38th, 60th, and 61st Georgia
Jones Artillery Battalion
35th Virginian Cavalry
The Confederates won the first day of Gettysburg at a key moment: Major General Jubal A. Early’s attack on the eastern flank against Brigadier General Francis C. Barlow and the pursuit action to surround the Union.

The above map shows the various deployments.
Rules
Across a Deadly Field or other American Civil War Game
2 Players
Models Needed: 8 Union Infantry Regiments, plus 1 Artillery Battery, plus 1 Cavalry Regiment
17 Confederate Infantry Regiments, plus 2 Artillery Batteries
Set-Up
The Union should be positioned behind a creek with strong defensive emplacements. The Creek should have a singular bridge. The union should also have a height advantage.
The Confederates should be across the creek with mild vegetation cover.
Objective
Confederates win the ground to surround the rest of the Union army. If you are the Union player, hold off as long as you can. For the Union, you should not want to fight to the death, as you have a fallback position near Krzyzanowski. You can also call on 4 or 5 regiments of reinforcements, however beware for the battle tomorrow as more union troops are arriving, and numbers are more important than territory.