July 23rd 1952 Egyptian Revolution Wargame Scenario

Today, I wanted to try a slightly different style of game. The Egyptian revolution of 1952 was a coup that ended the Muhammad Ali dynasty. It ended British influence in Egypt. An interesting point is that the United States supported the coup leaders against their British allies. Another interesting fact is that while the United States supported the coup, it was against the wishes of its British allies.

The goal of the game is to secure the exits to the compound so the sitting ruler can flee.

Set-Up

Create a large compound on a 4×4 with at least 8 exits. Lots of hallways, stairs, balconies, walls, and rooms with several exits, and anything else you can think of. As the revolutionary, you have 6 units to secure the 8 exits and pen in the leader. Your units can be placed on any edge of the table. The sitting ruler gets three models; one model should be labeled as the leader, the other two are decoys. This should be kept secret from the revolutionary.

Units can move up to 5″ every turn. The revolutionary can activate 5 units per turn, the sitting ruler can activate all 3. If any of the sitting ruler’s 3 models come within 2″ of a revolutionary unit, they are removed from the game, and it becomes known if they were a decoy or not.

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