The Battle of Kursk in 1943 remains the largest tank battle in history. The front line was over 1,000 miles long, and the fight itself lasted seven weeks. 3.4 million soldiers from both sides participated, with 10,000 tanks and 35,000 pieces of artillery.
The battle took place in two key areas. The North near Bolkhov, and the South around Kharkov. The center of the field bore a striking resemblance to the Battle of the Bulge. The offensive started out as a German operation. We are going to take charge of the Soviet counterattack.
Order of Battle
Germany
Gunther Von Kluge
941,000 Soldiers
3,253 Tanks
9,467 Guns
2,110 Aircraft
Soviet Union
Geogry Zhukov
2,500,000 Soldiers
7,360 Tanks
25,000 Guns
2,800 Aircraft
Wargame any 6mm Game like O Group or Baccus 6mm Rules. You could also go up to 15mm with Flames of War. You want the game to incorporate Airstrikes, artillery, armour, and infantry.
Player 2-20. This game is designed for many commanders in different areas, divided as you see fit, you could even put an umpire to work here.
Models Needed, as many as you want, literally. I doubt many people own 1,000 tanks, let alone 10,000
Table Size: The game can be played in two ways. You can use the above campaign map with different sectors and fight battles in the various sectors, changing terrain for each sector battle. Or you can put as much of the fight as you want on a single table (best in 6mm or 2mm).
Fighting Battles. The Soviets should have about 20% more units on the table, in terms of points, than the Germans.

Campaign Map,
Units should be able to move 2-3 squares, depending on the road situation. Discuss with your opponent.
Air support will only be available within 5 squares of the airbases marked.
Objectives
The Soviets want to retake the marked cities on the map. The Germans want to hold their ground.



