July 5th 1943 Battle of Kursk Wargame Scenario

The Battle of Kursk in 1943 remains the largest tank battle in history. The front line was over 1,000 miles long, and the fight itself lasted seven weeks. 3.4 million soldiers from both sides participated, with 10,000 tanks and 35,000 pieces of artillery.

The battle took place in two key areas. The North near Bolkhov, and the South around Kharkov. The center of the field bore a striking resemblance to the Battle of the Bulge. The offensive started out as a German operation. We are going to take charge of the Soviet counterattack.

Order of Battle
Germany
Gunther Von Kluge
941,000 Soldiers
3,253 Tanks
9,467 Guns
2,110 Aircraft

Soviet Union
Geogry Zhukov
2,500,000 Soldiers
7,360 Tanks
25,000 Guns
2,800 Aircraft

Wargame any 6mm Game like O Group or Baccus 6mm Rules. You could also go up to 15mm with Flames of War. You want the game to incorporate Airstrikes, artillery, armour, and infantry.
Player 2-20. This game is designed for many commanders in different areas, divided as you see fit, you could even put an umpire to work here.
Models Needed, as many as you want, literally. I doubt many people own 1,000 tanks, let alone 10,000
Table Size: The game can be played in two ways. You can use the above campaign map with different sectors and fight battles in the various sectors, changing terrain for each sector battle. Or you can put as much of the fight as you want on a single table (best in 6mm or 2mm).
Fighting Battles. The Soviets should have about 20% more units on the table, in terms of points, than the Germans.

Campaign Map,

Units should be able to move 2-3 squares, depending on the road situation. Discuss with your opponent.
Air support will only be available within 5 squares of the airbases marked.

Objectives
The Soviets want to retake the marked cities on the map. The Germans want to hold their ground.

Flames of War Battle Report USA vs Soviets

For whatever reason, I have never actually put my Flames of War models to the table. I have 5 armies, fully painted and angry ready for battle, but have never actually played myself. Over the next few weeks there are four battles scheduled so I can teach myself. The rules are vague as to how big of a table to use. How much terrain, deployment areas etc. I am setting up 100 pts on a my standard 8×4 table as such.

I have no idea how much space should be required. I have no idea what is a good list or a competitive list. I have read zero blogs and watched zero Youtube videos. We are going to take an adventure together.

SovietsAmericans
Churchill Guards Heavy Tanks23M4 Sherman Tank Company61
HQ32 HQ M4s7
3 Churchill 6pdr105 M4s18
3 Churchill 6pdr105 M4s18
T-34 Tank Battallion695 M4s18
HQ3Rifle Company39
7 T-34s21HQ 2 SMG Teams2
5 T-70s5Rifles 7 M1s 1 Bazooka 1 HMG8
7 T-34s21Rifles 10 M1s 2 Bazooka9
15 SMG Company+1 Komissar17Rifles 7 M1s 1 Bazooka6
3 82mm Mortar22 81 MM Mortar2
Light Tank Killer Company83 T30 75 MM Assault Guns3
4 45mm Guns84 M1917 HMG3
4 37mm guns6

First movement for the Russians has been made. I only had the Mortars in range of anything, unfortunately I did not have an artillery template.

1 Week later I have an artillery template, plus a few dozen of the other sets of tokens you also need to play. The mortars killed a single set of the M1s. American go. The first few turns took a significant amount of time while I figured out the system. The whole when to save when to to save and other items were perplexing. I have watched several youtube videos and have a better grasp. The Americans did destroy a couple of T34s.

Turn 2 for both teams involved a ton of shooting and numerous tanks destroyed. At this point I think I have the basics of the game figured out. Artillery is very high-powered and can do a ton of damage to infantry. (no kidding) Tanks go up like popcorn making the battles very high-paced. Also any unit that is unsportted is at risk meaning you need well-rounded forces. A horde of infantry may take losses but can generally assault and stop a tank company. For either side I didn’t have much strategy, just kill and learn the rules.

Turn 3 resulted in a ton of damage to the American side. You can see most of the infantry defending the top village were assaulted and destroyed, all but 5 of the shermans were destroyed vs the soviets still having about 12 tanks left. I called the game here. I the soviets just had too much firepower and it would have been a blood bath.

What I learned. This first mission had very little depth aside from lining up units for one side or the other to their best advantage. Table set up is huge and I need to be better. I half hazard through down some hills and other terrain not thinking my next table will be better. I think the game is balanced I wish elevation played a bigger role.