September was rough. I refereed 36 soccer matches in 5 states and 12 cities. I was a soccer referee from Thursday to Sunday every week. I have two more weeks of intense officiating.
This week, starting Thursday, I referee two matches two hours away. (4 total drive hours). Then I drive six hours for a single game (10 total hours). I drive four hours for another game (14 total drive hours). I’ll drive two and a half hours for the final match. (16.5 total drive hours) followed by a three-and-a-half-hour drive home. (20 total drive hours)
I will referee from the time I get to each site until the time I leave, a total of sixteen hours. Over the weekend, I will work 36 hours, sleep in hotels, and recover for the next day. I should clear about $2,500 for the weekend making everything ok.
This means I have been unable to play games or hobbies to my usual extent. I did accomplish a ton of things, though.
A. Used Warlord Army Builder to create every list to complete the Stalingrad campaign. Their army builder is switching to 3rd edition, and I want to game in 2nd.
B. Completed a game of DBMM (battle report to follow)
C. Painted the Following Models (70 total)
Soviet airborne (Happy with)
Base German green brown vallejo primer Zen idf Israeli desert sand vallejo primer Wash earth shade Hats contrast skeleton horde Guns contrast black. Drybrush silver Base Vallejo russian mud Terrain static grass landscape series Yellow flowers
Soviet Guard Squad (Not happy with)
Base german panzer grey primer Zen nato green primer Sponge on vallejo model air dark brown Wash camoshade Vallejo diorama European thick mud Terrain static grass green Autumn leaves
Soviet Infantry Base (medium happy with how they turned out) Base German red brown primer Zen russian green primer Wash camo shade Dry brush model air gunship green Vallejo diorama European thick mud Terrain static grass green Yellow flowers
German Infantry Squad (very happy) Base black primer Zen grey primer Base vallejo German field grey Drybrush light grey Vallejo thick mud russian mud Tan static grass Army painter swamp tufts
I also camo airbrushed a German Tank. It was my first attempt at doing something like this and I wasn’t super happy with it. My color ended more red than brown as intended. (also why I didn’t bother with the pilot or paiting the tracks or any detail work)
My second scenario, Dawn Crossing, was a complete disaster for the Soviets. The first scenario was a near run, and the last throw of the dice was a thrilling encounter. The second was over by turn three. Turn one, I thought the Soviets would do well despite being outgunned 2:1. 60% of German boats were destroyed. Turn two saw tremendous luck, where basically every German artillery unit that could hit did hit. Destroying or pinning essentially every Soviet Unit.
I didn’t particularly like this scenario. The openness on the Soviet side of the board meant there was very little maneuver, and it was just sit and shoot, in this case, get shot. I thought there was a little more depth that could have been added as far as reinforcements.
Final score, six Soviet Units were Destroyed, and 3 Units on the bank for 9 VPs for the Germans. The Soviets had 3 VP.
The Rules Basics
On a 4×4 table, the Germans are attempting to cross a 9″ river. Every unit on the Soviet side of the river gains 1 VP; additionally, every destroyed earns them 1 VP. The Germans get twice as many points as the Soviets. The Soviets should have between 500 and 700. The Soviets could begin the battle dug in and in heavy cover. Germans may start with a preparatory bombardment.
The Germans deployed first. I wanted all my units to hit the river immediately and force the Soviets to divide their fire. I did use the preparatory bombardment to try and pin some of their Veteran. I wanted to use the mortar, howitzer, and tank to soften their center.
For the Soviets I placed machine guns covering the most dangerous rafts, I used my veteran unit with two LMGs to cover a third boat. I put my two regular units farther back to cover where the Germans might penetrate. I wanted my militia squad to hold their side well. I placed the AT gun where it could cover the opposing tank as it hit the wooded area.
Turn One
The prep bombardment didn’t go well. All the German artillery strikes were misses. The veterans and two machine guns were able to destroy both boats and a raft, leaving only two rafts left. This stranded the German MMGs on the opposing bank. The Soviets inflicted solid casualties.
Turn Two
How quickly a game can turn on a few dice rolls. The German artillery observer did work on the center. The Mortar Hit, the tank approached the tree line, giving the Germans four machine guns to inflict damage and pin markers on the Soviets. Both Veterans could land on the Soviet side of the bank and survive. The other units provided cover fire, pinning most of the Soviets, who took heavy casualties. The reserves tried to move forward and were quickly gunned down as they couldn’t make it to heavy cover.
Turn Three
At this point, the game was basically over. The Germans were inflicting tons of casualties and taking very few. Most Soviet units were hopelessly pinned down. The raft returned to the German side to attempt another pick-up. (It was probably against the rules.) A German Sniper killed the Lieutenant.
Turn Four
More Soviet casualties as they lay in their foxholes. The AT Gun was able to put the German panzer on Fire. More Germans land on the bank.
Turn 5.
I did call the game here. Exactly one unit was able to complete an action, the AT Gun. As a side note, this was the only turn in which the Sniper did not kill anyone.
The first engagement is complete. I was surprised at how close the battle was. In the first two rounds, it felt like the Germans were simply wiping the Soviets off the face of the planet. As the game progressed, though, it was a curiously close affair. I usually find in miniatures games that once one army is decimated, it just snowballs and gets worse.
Scenario Review
A thrillingly close game that came down to the last-order dice. I could have constructed both lists differently to optimize for the scenario. I was pleased with the idea and the thrill of combat. I liked the terrain setup and the distances. It played really well.
The army lists are as follows;
Germans
1167
Gates of Stalingrad
Leutnant
50
Regular
Here infantry
90
5 Rifles 1 LMG 1 Loader
Regular
Panzgrenadier
97
5 Rifles 1 LMG 1 Loader
Regular
medic
30
Veteran
artillery forward observer
100
1 AR
Regular
Heer infantry
110
7 Rifles 1 LMG 1 Loader
Regular
heer pioneer
77
1 Rifle 4 SMGS
Veteran
mmg
50
Regular
medium mortar
60
add spotter
Regular
flammenwerfer
50
Regular
sniper team
50
Regular
Anti-tank rifle team (removed)
Regular
50mm pak 38
75
Regular
Sdkfz231
100
Regular
Panzer iii Ausf E,F
140
2nd MMG
Regular
Sdkfz 7 halftrack
44
Regular
Sdkfz 7 halftrack
44
Regular
I based the German list on what an advancing army might look like. Mechanized infantry with early war armor support. Decent equipment. I could have made the squad sizes a little larger which would have brought me up to 1500 pts, as well as a few trucks, but this should make for a decent fight. I think the game plays well at 1250 to 1500.
Soviets Don Volga
Rifle Squad
0
12 Rifles
Inexpierenced
2nd Lieutenant
50
SMG
Regular
Veteran squad
85
3 Rifle 1 LMG 1 Loader
Veteran
Rifle squad
56
8 Rifles
Inexpierenced
commissar
15
SMG
Inexpierenced
assault engineer squad
80
5 SMGs
Veteran
rifle squad
81
7 Rifles 1 Flag
Inexpierenced
rifle squad
49
7 Rifles
Inexpierenced
veteran squad
103
4 Rifles 1 LMG 1 Panzerfust
Veteran
Mmg
35
Inexpierenced
Dshk heavy machine gun team
49
Inexpierenced
Sniper team
50
Regular
Dog mines
26
Inexpierenced
Tank hunters
20
Inexpierenced
Medium mortar
35
Inexpierenced
Light mortar
24
Inexpierenced
45mm antitank
46
Inexpierenced
Ba20 Armoured Car
52
Inexpierenced
T-34
156
Inexpierenced
Truck
31
Inexpierenced
Truck
31
Inexpierenced
Truck
31
Inexpierenced
Truck
31
Inexpierenced
Truck
31
Inexpierenced
The Soviet list is based on an army in full retreat. Supplies and such were not a huge issue at this point of the war, so I was happy to give them full equipment. The Soviet army was also inexperienced at this point, which I reflected in the list.
Scenario Rules
The Soviets have to cross the river they get to VP for each unit to cross. The Germans had to destroy the units and get 1VP for each destroyed unit. The bridge can be rigged to blow by any infantry unit within 3″ of the bridge. If the bridge blows, the Soviets get 5 VP.
Round 1.
The Soviets deployed as instructed on the far edge of the river. An AT Gun and a squad of rifles sit near the bridge as a garrison unit.
The German’s 3 Waves are shown here.
1 Panzer, 1 Halftrack Loaded, and the Mortar
1 Armored Car The other Halftrack, the AT gun, is very important for later the forward observer
Last 2 More companies of rifles, the MMG, Flamer, Sniper, AT Team and Medic
I was happy with how the field of battle turned out.
The German came to the table fast and hard despite having 6 fewer order dice. They also deployed well away from any units considered a threat. Their tank quickly knocked out a truck while the rifle company immobilized another. The immobilized truck in the front carried the people’s militia squad, which I am using as the free Soviet Rifle squad from their rule. The quantity and quality are all on their own.
Round 2
The Germans continued their assault on the Russian convoy. Destroying another truck right at the base of the bridge. A very timely shot from the German AT gun. I said earlier that the German forward artillery observer would play a huge role, and he really did. He was the first unit the Germans brought in for Wave 2, and the artillery strike was beautiful. Well placed, hit on target, and pinned 6 units down at the center of the field. The Soviets were able to inflict a couple of casualties this round; they also moved their AT Gun so it could hit the tank and armored car. They also knocked out a half-track.
Round 3
The Soviets still had 0 units across the river, although two trucks packed full were moving hard toward the bridge and a couple of rifle squads. I determined to let the MMG and the mortars sit in place and try to provide some cover fire. In the photo, flames billowing up from the German Panzer tank. You should also notice a single figure lying on the ground behind the smoking white soviet truck. A lone AT man rolled a 6 to hit the tank, another 6 to damage the tank through its side armor, and finally, a third 6 on the vehicle damage table. This run of luck turned the game in favor of the Soviets. All units hit in the artillery barrage were still pinned and failed their order tests.
Round 4
The first Soviet truck crosses the bridge. The Commissar, the Lieutenant, and the sniper team all unload, giving the Soviets 8 VP. The Germans have destroyed 1 Rifle Team, 2 MMGs, 3 Trucks, 1 Mortar, the Dog Mines, and the Armoured car, giving them a one-point advantage. The Soviets will likely get 4 more VPs next turn as vehicles cross the river. The Germans were fully playing the game, sending their armored car on a suicide run to kill the remaining two veterans holding the side of the bridge the Soviets were crossing from. They also went in on the militia squad, which had successfully stayed down and pinned for most of the game.
Round 5
The last Soviet truck was destroyed on the bridge as it attempted to cross. The veterans did run across the bridge as their odds intensified, so 4 more VPs to the Soviets. The Germans knocked out another unit and immobilized the T34 tank. Their flame thrower team moved quickly towards the military squad, trying to eliminate it from contention. Still, the fuse has not been lit.
Round 6
It came down to the last two dice. The Germans were able to kill two riflemen who were attempting to remove their AT gun. The last Soviet activation lit the fuse on the bridge, but the Germans had a dice roll left, a natural 6, to cancel the bridge’s blowing. They succeeded. With the T34 and the rifle squad destroyed, the Germans ended with 13 VP compared to the Soviet 12. Had the Germans not diffused the bomb, it would have been a Soviet Victory.
Conclusions
For the Soviets, the militia squad, the veterans that held the bridge, the truck driver, and the AT Gun, plus the Garrison Rifle squad, all performed well and are up for a little more narrative follow-up next game.
On the German side, the armored car, the Heer Pioneers that saved the bridge, the Flame Thrower, and the Observer are also worthy of more follow-up and a bit of a story piece.
Soviets did not have any truly useless units; the inexperienced rifles didn’t do much, but they were not useless. The German medic was useless, as were the halftracks.
Yesterday, I received a massive haul of miniature plastic from Amazon. The Stalingrad 2-player set from Bolt Action. Wow, there is a ton of toy soldiers in this box. Here is what Warlord Games includes.
Ruined MDF factory
Barmaley Fountain
5 resin craters/shellholes
3 resin barricades/rubble
3m of barbed wire
Sd.Kfz 139 Marder III
T34/76
Soviet Sniper team
56 plastic Soviet infantry
42 plastic German Army infantry
Also included were a couple rule and scenario books, build instructions and some unit cards to ease play, some decal sheets and damaged vehicle markers.
The contents of the box were as advertised. Although the sprews were not bundled together and my German and Soviet troops were thoroughly mixed together. The resin pieces were nicely covered in bubble wrap for protection. The MDF securely covered the bottom of the box. My biggest complaint came from the items in the box not fitting tightly. Part of the mixing of factions but it also caused several torsos for the German winter troops to fall from the sprew and just be loose in the box. I was a little annoyed that there were 6 sets of winter Germans but 4 sets of Winter Soviets and 2 sets of regular.
One of my favorite parts of Warlord Games models is the clearly labeled sprew. Each section had German Infantry (winter) or Soviet Weapons clearly stamped into the sprew. Something very consistent across all Warlord Games lines. Compared to a Games Workshop or Atomic Mass Games this is really helpful when leaving a project and returning to it weeks or months later.
Best Parts of the Box
Terrain. The MDF ruined buildings are way more sturdy than you would think. The resin barricades are nice, and the fountain is cool. I wish there was a little more elevation or platforms in the buildings.
The scenario book is nice and unexpected. The scenarios are designed to be used with the box and is a nice touch.
Worst Parts of the Box
German unit variety, no HQ’s or MMGs, or Flamethrowers. A huge miss here that I think really hurts the new player. Especially the lack of a machine gun when that is a German special rule.
Soviet Winter/Summer split. I get having all German units as winter garb, but the Soviets should have followed suit instead of being split.
Building instructions. I play a ton of Games Workshop, and their instructions are typically easy to follow. These were not especially for the infantry.
Packing quality. The items need to be secure in the box. They just do.
Who is This Box For
While typing this review, I have to say this is my biggest question mark. It is not good for the New Hobbyist; the instructions are far from clear and instead of saying piece one glues to piece two etc it gives you a sprew with torsos legs, arms and weapons and says glue together. I think someone brand new to the hobby would really struggle with this product. It kinda seems designed that way as well because it is a battlefield in a box and the included scenarios are very simple.
The Stalingrad box set is also not good for new players. On the Bolt Action website, you are encouraged to build a platoon with MMGs, Snipers, Anti Tank teams, mortars etc. This box doesn’t include any of those. No artillery, no HQs it is just infantry. I think this is a real miss for Warlord because it seems like this is a box that is designed to be open and play for two players.
Stalingrad is also not a great box for returning veterans of Bolt Action. Generally you buy two boxes of 30 troops each, a tank and the weapons teams when you are starting out. I have I think only needed more than 60 infantry twice playing Bolt Action. One was a simulation of D-Day on a 20ft long table with 10 players and 3,000+ models. The other time a friend wanted to do a Thin Red Line style game where half the Soviets didn’t have guns and they simply rushed the German entrenched lines. Long story short, most seasoned players don’t need gobs of riflemen.
Verdict
I have a tough time recommending this box to anyone. If you want the MDF buildings and could use the troops or have someone split them, go for it. If you are really into Stalingrad, by all means. Otherwise, I would have to suggest a pass. There are better options for your money. Even the terrain, you can just go on Etsy and buy what you need fully painted for less.
The opening battle in the Stalingrad Campaign is the Last Bridge Over the River Don. The main objective is for the Soviets to hold the bridge while their force retreats and then blow the bridge. Game is on a 6×4 table with a river running north to south. In the middle of the river is a small bridge. Eastern side of the bridge has a small village. Western side has a few hills and balkas.
Soviets can attempt to blow the bridge. The objectives give 2 pts for each soviet unit to cross the bridge, and the Germans get 1 pt for each destroyed unit and 5 if the bridge is intact.
For terrain, I intend to use my Kallistra grass hexes as a base with assorted hills. I have a river from Tabletop World. It should sit nicely down between hexes. The river is 6″ wide, however, and if that doesn’t work, I have a neoprene river set and a few bridges that should work nicely. I need about 10 small buildings for the town where Dwarven Forge City Builder should also fit in nicely. I have 3 or 4 buildings for variety that are a high quality cardboard including a church that will make good variety.
Here is the Soviet T34 on the bridge. This will work well.
The army lists are below. Both lists are 1167. I don’t have a good reason for picking this number.
Germans
1167
Gates of Stalingrad
Leutnant
50
Regular
Here infantry
90
5 Rifles 1 LMG 1 Loader
Regular
Panzgrenadier
97
5 Rifles 1 LMG 1 Loader
Regular
medic
30
Veteran
artillery forward observer
100
1 AR
Regular
Heer infantry
110
7 Rifles 1 LMG 1 Loader
Regular
heer pioneer
77
1 Rifle 4 SMGS
Veteran
mmg
50
Regular
medium mortar
60
add spotter
Regular
flammenwerfer
50
Regular
sniper team
50
Regular
Anti-tank rifle team (removed)
Regular
50mm pak 38
75
Regular
Sdkfz231
100
Regular
Panzer iii Ausf E,F
140
2nd MMG
Regular
Sdkfz 7 halftrack
44
Regular
Sdkfz 7 halftrack
44
Regular
I based the German list on what an advancing army might look like. Mechanized infantry with early war armor support. Decent equipment. I could have made the squad sizes a little larger which would have brought me up to 1500 pts, as well as a few trucks, but this should make for a decent fight. I think the game plays well at 1250 to 1500.
Soviets Don Volga
Rifle Squad
0
12 Rifles
Inexpierenced
2nd Lieutenant
50
SMG
Regular
Veteran squad
85
3 Rifle 1 LMG 1 Loader
Veteran
Rifle squad
56
8 Rifles
Inexpierenced
commissar
15
SMG
Inexpierenced
assault engineer squad
80
5 SMGs
Veteran
rifle squad
81
7 Rifles 1 Flag
Inexpierenced
rifle squad
49
7 Rifles
Inexpierenced
veteran squad
103
4 Rifles 1 LMG 1 Panzerfust
Veteran
Mmg
35
Inexpierenced
Dshk heavy machine gun team
49
Inexpierenced
Sniper team
50
Regular
Dog mines
26
Inexpierenced
Tank hunters
20
Inexpierenced
Medium mortar
35
Inexpierenced
Light mortar
24
Inexpierenced
45mm antitank
46
Inexpierenced
Ba20 Armoured Car
52
Inexpierenced
T-34
156
Inexpierenced
Truck
31
Inexpierenced
Truck
31
Inexpierenced
Truck
31
Inexpierenced
Truck
31
Inexpierenced
Truck
31
Inexpierenced
The soviet list is based on an army in full retreat. Supplies and such were not a huge issue at this point of the war. I was happy to give them full equipment. The soviet army was very experienced at this point as well which I reflected in the list.
Initial Impressions
Reading over the rules, it seems like the Soviets have a real challenge. You have to get as many units over the bridge as possible and still blow the bridge. The initial turn the fuse is lit you have a 1/3 chance of blowing the bridge. The next turn its 50/50 and 2/3 the following turn. You don’t want to blow it early because it costs you points, but you can’t wait till the last turn either. Although the game does continue until the bridge blows or the charges are defused. The way the reinforcements work for the Germans I want the bridge blowing turn 6.
Also I wouldn’t consider this a good introductory scenario for those new to Bolt Action. It is a pretty complicated fight with many rules and deployments.
Hobby Items
First and foremost getting the two forces fully painted. I have about 3 weeks from now util the floors are completed and I have a game room back. That easily should be enough time for 50 odd infantry and a couple vehicles. Right……. right. My Germans are largely complete already. Maybe 10 models. The Soviets need around 40.
I need to paint the river. It shouldn’t take too long. It is nicely textured. I have 10 pieces that are 9″ long and 5″ wide, 8 curves, a large stone bridge that is just wide enough for a t-34. There is also a mill somewhere which would be cool to do eventually. I think there are 4 river battles and it is a terrain feature in 3 more. I may also try the resin thing where I fill the river with resin to create a water effect.
Other hobby items. I will most likely 3d print a building or two. They will need painted. I also need to paint a few hedges that I have 3d printed.
Next time should be some painted models progress, after the weekend.
The hobby streak crashed and burned around Christmas. Coupled with trying to get to level 250 in Call of Duty. I haven’t hobbied much until the last week.
A few things that didn’t get pictures. I finalized a massive structure for the DND Campaign. It was 3d printed, no color has been added yet. I also primed the player models and had our session 0. Crafted most of the story, our first game is set for this upcoming Sunday. I think this is where we will chronicle the party’s efforts. Expect a new page and weekly DND posts.
For the streak, I did hobby on Saturday the 14th and have maintained it since then. My elves are producing models at an alarming rate. I hate building models and have 3 hired hands that assist in their spare time. One is working on my Horus Heresy Collection, one on Star Wars Legion, and one on Flames of War. I will officially own a unit of most Flames of War models across the 5 main European players soon.
I produced a couple random DND monsters. I had an hour or so and sat down with my airbrush, and went to work. I prepared some trees for the terrain. I glued a crap ton of scenery for Marvel Crisis Protocol. I am 100% complete with all MCP except the December and January releases, which felt huge. I can’t wait to begin painting those.
In the next week, you can expect a fully finished dwarven army. I have 45 models left to paint. 25 pikemen, and 20 warriors. The warriors are all primed and will begin being painted this very afternoon. I just printed the pikemen; they need to wash and cure and will be back to work. I also have 10 dnd minis that need to be done. Our 7 PC’s, 2 Velociraptors, and an NPC.
I would upload pictures, but……. fail. Until next week.
On December 7th 2022 the Stormcaster Eternals and a ragtag group of angry Seraphon phased off in the epic finally in a battle for guts and everlasting glory.
My opponent was younger maybe 10 and both his parents were in the store as onlookers. Because of his age I did my best to not take any photos of him or to post his name. Here are the opposing army lists. I did garrison my Starseer inside the Realmshaper engine
Seraphon Thunder Lizards
2000
Stormcast
1935
Oldblood on Carnosaur
250
Krondys
550
Skink Starseer
145
Knght-Vexillor with Banner
160
Stegadon with Bolt
270
Lord-Imperatant
175
Stegadon with Bolt
270
Yndrasta
280
Stegadon with Bolt
270
Vindicators
130
Bastiladon with Solar Engine
250
Annihilators
180
Dread Saurian
545
Evocators
230
Realmshaper Engine
0
Vanguard Raptors with Hurricane
230
We rolled for the Burn and Pillage Battleplan. He also won the roll and decided to go first. You can just see our setup below. My third Stegadon is just off-screen on the bottom right. Wow the Dread Saurian is a house.
My opponent started his turn by moving forwards and some light shooting. I don’t even think it did any wounds. I also pushed forwards on my turn, including a charge with the Dread Saurian against Krondys. This was going to be an epic showdown of 2 550 pt models going toe to toe. VPs 5-3
Turn 2 my opponent held the initiative and went first again. I felt that had I had the first turn the game would have finished by turn 3. As it was he cast several spells buffing his Krondys removing wounds and giving him a better save. He also moved to get a few more models into the fight. The other side of the field was tons of shooting going back and forth. I felt that my Stegadons had the advantage here and was content to sit back sending the Carnasaur towards the main fight. I felt that the opponent errored by abandoning and not pillaging the objective behind him. VPs 10-4
Turn 3 was kinda epic. I did win the first turn and proceeded to kill Krondys, my Saurian did not have enough gas in the tank though and ends up falling to his infantry. He also charged with his Yndrasta who died but took a Stegadon with him. He fully abanonded both objectives. I think he realized his path to victory was to table me rather than objective me. VPs 15-6
Turn 4 the table turned again and my opponent took back the first turn. This was big as I planned on burning one objective and putting the game to of reach. Instead he was able to contest both objectives. This would be close. He failed a charge on my bastilidon which would have probably resulted in his victory. The Evocators were able to take down my stegadon on the bottom right. VPs 18-11
I failed to take a picture of the end of turn 5. He was able to charge me and kill my starseer and had the bastilidon down to 2 wounds. I went second and had my bastilidon facing anihilators and the spear guys. I had him withdraw and took the major victory. 18-16
What I learned.
Playing the objective is huge. I don’t know if he would have won had he kept the back objectives, but the game definitely would have been close. I also felt that the game was well balanced. Had he not missed a charge roll, there is no way my models would have survived. I probably should have burned an objective turn three and charged rather than sitting back and waiting. He was able to one shot both stegadons before they had a chance.
Hobby streak is still going strong. I didn’t take pics of everything. I doubt you want to see some basic glued grey MCP models.
On November 28 I airbrushed a few dinosaurs and a random piece of terrain I had. I am in an AOS league and our final game is scheduled for 12/7/2022. My list is as follows.
Seraphon Thunder Lizards
Points
Leaders
(General) Saurus Oldblood on Carnasuar
250
Skink Starseer
145
Battleline
(x3) Steagadon with Skystreak Bow
270(ea) 810
Behemoth
Bastiladon with Solar Engine
250
Dread Saurian
545
I am super stoked for this list and a grand total of 7 models is nice. Battlereport will come
On the 29th I pushed out 10 dwarves with great weapons. My classic zenithal prime. Various contrast paints for the browns and hair. Vallejo Opaque Blue and Yellow. And some Reaper Bones darkened steel.
On the 30th I worked on the Dread Saurian, what a really cool model with so many textures. Worked great with an airbrush, I don’t even have much detail to work on once he is washed.
Primed with Vallejo Forest green primer, it also provided a nice basecoat. From there I mixed in various greens building up highlights and finished with the vallejo golden yellow you see on its side in the second pic. I added some gold fir the fixtures. I honestly think after a wash and some face and mouth detail work this model will be in good shape.
The 1st I was completely exhausted and simply built a handful of MCP models.
On the 2nd I began researching some info for my next DND campaign. The PCs are going to be starting on Wolf Toe Island, in the nation of Asan. I haven’t crafted much of this nation yet, and I want the culture to feel unique. This island has some significant notes in the past as it is where most of the shipwrecked sailers from the frequent storms in the Winsbey Ocean end up. Having a couple of medium fishing villages built from husks of shipwrecks is the start. I think having many different races in the area matters, I am struggling with figuring out how that looks as a culture.
The third I did some minor detail work on the big lizard models and made a couple of washes. Wash recipe is simple, ink, water, and matte medium. The water is about 70%, the medium 25% and ink 5% at most. I didn’t want to use expensive GW washes on a massive dinosaur.
The 4th I based the big models. I still have to paint the Starseer, but he will be mostly contrast paints done tonight. This will conclude what I am doing right now for the Seraphon. I will most likely do an inventory of the total amount of models I have for this collection once we are finished. It is extensive. Probably 100 skinks, 60 warriors, a dozen larger things.
Just giving an update on my hobby streak. I am most likely going to just do posts Monday and Thursday from here on out. It seems silly to post everyday.
My goal to start the streak is to finish a singular project. Something I am lacking on. I am hopeful that finishing a project will inspire me to finish others. Currently, I have 10 or so unfinished, half-finished armies and projects that I always have time to start but never finish. I want to finish something. As I grow and hobbying becomes a habit, I will work on enhancing my craft and giving real tutorials on painting the models.
Friday, I had a good time in the afternoon and was able to completely finish a unit of 8 dwarf rangers. They are fully painted using contrast paints. I wanted a little grimy haggard look to the rangers. Saturday, I finished 10 dwarven infantry; these turned out really well. I also constructed at least 14 Marvel Crisis Protocol models, I think it is closer to 20.
Sunday, we chose to decorate our house for Christmas, 16 trips of stuff from the garage later, and 10 back in. We are still not complete. I didn’t have much hobby energy after that, so I just built a few more Marvel Crisis Protocol models. Hobby tip, use Zap Kicker to harden your superglue instantly. It is an absolutely huge bonus to speed up your process.
I was having some issues sleeping, so I went and airbrushed a handful of Star Wars Armada ships. None of these are part of the main game. I purchased them through Shapeways, MelMinatures. He has several hundred fantastic sculpts. I will warn you however that the models are a challenge to paint. They require a solid scrubbing to remove the residue. I also would recommend while painting, you avoid using a wash or shade. The model soaks it right up, and it looks awful. Instead, basecoat and drybrush up rather than down. I will get pics to you at some point. They will be featured in a game as well. I painted 2 Nebulon B-2 (the kind with double bottom fins), a customs corvette, and General Grievous’s pride and joy, the Malevolence.