July 13th 2008 Battle of Wanat Wargame Scenario

On July 13th 2008, 200+ Taliban insurgents assaulted 48 American and 24 Afghan soldiers. The Taliban destroyed several tons of American supplies and were able to enter the base before being repelled by artillery and air strikes.

The attack was one of the bloodiest attacks of the war and should make a good scenario.

Wargame

Bolt action modern or other modern infantry based game

6×4 table

48 American figures, 200 enemy figures.

American army bases about 2×2 in the center of the table surrounded by hills and farms

Set-Up The Americans and Afghans should be within the base. They are not permitted any vehicles but can take an extra mmg. The Taliban should be in the surrounding hills. They are allowed lightly armoured vehicles such as trucks.

Objectives

Americans repel the attackers. Taliban destroy the American base.

Special rules

Air strikes, the Americans can call in an air strike every third turn.

Taliban destruction, the Taliban should designate 3 buildings they are attempting to destroy. If they get within 3inches and set off a bombardment it is considered destroyed.

June 13th 1982 Wireless Ridge Wargame

On the night of June 13th, 1982, British Commandos attempted to seize a hill owned by Argentinian forces near the Argentinian capital.

British Forces
Lt. Col. David Chaundler
3rd Commando Brigade
2nd Para Parachute Regiment
29th Commando Regiment
600 Soldiers, 4 Light Tanks, Light Artillery

Argentina Forces for the Argentina forces, I would use the Australian army list.
Lt. Col. Omar Gimenez
7th Infantry Regiment
10th Cavalry Squadron
500 Soldiers

Wargame Scenario

2 Players
Should be used with Modern Bolt Action
6×4 Board
The British should have a force of approximately 1000 points, only taking a maximum of a single light tank, while Argentina should have 750 points. Tanks are not allowed for Argentina. The British player should also have a free artillery strike during the game.
The battle should occur with the British moving up a hill where the Argentine forces are defending, but not well entrenched.

Objective
The British win if they secure the hill; Argentina wins if they repel the British attack.

Set Up

The British should take a position on the downward slope of the hill owned by the Argentines. There should be some cover, trees, ridges, and small outbuildings. The Argentinians should be at the top of the mountain with decent cover in buildings, sandbags, and such.

Special Rules

The battle follows night fighting rules
The British player gets a single artillery strike that must be in LOS of the commander of his forces. 5″ blast template.

June 5th 1967 Start of the 6-Day War Wargame

On June 5th, 1967, Israeli air forces launched a surprise attack against Egyptian airfields. The initial attack resulted in 338 aircraft destroyed for Egypt, and 19 Israeli planes downed. They also led with an armoured assault against entrenched Egyptian armoured forces. One of the war’s most contested areas was the 11km long Jiradi defile, a narrow pass defended by the 112th infantry brigade.

Wargame:

Ruleset: Team Yankee or other modern game
Players 2-4
Models Needed: 30-40 Israeli tanks and armoured vehicles, plus two fighter jets, 10-15 Egyptian tanks and tank killers, 10 anti-tank batteries, 20-30 infantry.
Table 8×4
Terrain: Two ridges are crucial to this, as the Israeli forces race through

Objective,

The Israelis must reach the end of the pass, preferably at the long end of the table, and the Egyptians must destroy 60% of the Israeli forces.

Setup,

The Israeli forces should be lined up in a column, and the pass should be wide enough for four to five tanks to be lined up abreast. The Egyptian troops should be dug around the ridges with some scattered infantry and AT guns in the trench.

Special Rules

Air Strikes: At this point in the war, the Israelis had air superiority. They could call in airstrikes throughout the battle to destroy various Egyptian emplacements.