Battle Report ASOIAF Nights Watch vs Neutral

50 pts. 8×4 Table Here we Stand Night’s Watch has the Throne

Below are the Army Lists

Neutral50Nights Watch
Vargo HoatJon Snow
House Bolton Cutthroats5Veterans of the Watch7
Bloody Murmur Skirmishers6Builder Stone Thrower8
(1) Stormcrow Lieutenant1Sworn Brothers7
Bloody Mummer Zorse Riders6(1) Othell Yarrick1
House Bolton Blackguards6Ranger Vanguards7
(2) Ramsay Snow2Ranger Hunters7
House Bolton Flayed Men8Ghost3
(1) Glory Seeker1Craster4
Hedge Knights7Quorin Halfhand6
Walder Frey4
Roose Bolton4

Below is the initial setup. I am nervous about Jon Snow and Ghost being on an island on their own against Flayed Ones and Zorse Riders. Hopefully, the stone-thrower can damage a few units before it is engaged. I liked Neutral’s chances based on the game mode. I always roll a d10, and this was the one. The cav-heavy list could really cause issues for NW.

Round 1 and 2 were relatively simple. Neutral cav pushed to the flanks and the ranger vanguard, with help from the stone thrower locked in the hedge knights. Round 3 is where it got very interesting.

The ranger vets and ghost one-shotted the Zorse riders, and the flayed ones with a charge reroll failed to get a 2+ on either roll. And the ranger hunters did 7 damage to the cuthroats and eliminated them. At that point, the game was essentially over, but I was truly shocked. The sworn swords were eliminated.

I called the game after round 4; the veterans were able to kill the flayed ones, and the blackguard were also killed. It was an easy victory for The Nights Watch. I was very surprised at the result. The one-shot kill of the zorse riders plus failed charge completely changed the game. Also, 7 damage from ranger hunters on the cutthroats was a very good roll. Plus they routed 2 other models for 9 total wounds to eliminate them.

As far as the game itself, Walder Frey was really good. He was the only reason Neutral had a chance after round 3. It was my first time bringing a stone-thrower which was a complete glass cannon, it did 8 wounds against the blackguard, 3 against the hedge knights and that was it. The only reason it did so well against the blackguard was Yarrick, who was killed by one of the boltons. It was also my first time with Zorse Riders. I was shocked at how easily they left the table, but sometimes that’s how it goes.

This will be my last ASOIAF battle report for awhile. I am going to switch to Flames of War for a few weeks.

Battle Report ASOIAF Lannister vs Night’s Watch

Game review, it was a thrilling game. I did not think the Lannister’s had a chance after round 3/4. A huge turn for them in 5 to kill the opposing leader and win the game. I have ASOIAF 4 times in the last couple of weeks (all solo, none competitive) each game seems to hinge on a single diceroll, or timely card draw. As a magic player, I emphasize maximizing cards.

I definitely want to play more with the Spearmen they are a solid unit and good value for points. I think experimenting with some of the attachments could be interesting. The scorpion underperformed that game, only generating 3 wounds. Ghost, as always, did work so did the Watch Marshal. I feel like Coldhand’s ability was near useless. Cotter Pyke as a general is fantastic, his cards allowing an extra attack nearly made the difference.

I also felt that Ser Robert Strong is a complete house. 2 extra auto wounds are huge, especially on the charge. His unit did 9 wounds, caused a failed panic test then they rolled a 6 on the test to literally one-shot a decent builder crossbow unit.

Played a 50 pt match of Lannister vs Night’s Watch 4×8 table. Clash of Kings Scenario, Night’s Watch with the Throne

Lannisters50Nights Watch
(c) Joffery Baratheon(c) Cotter Pyke
Kingsguard6Shadowtower Spearmen7
Gregor Clegane4Veterans of the Watch7
House Clegane Mountains Men6(2) Jon Snow2
(1) Sandor Clegane1Builder Scorpion Crew5
Lannister Hallberdiers6Ghost3
(3) Ser Robert Strong3Watch Marshal4
Lannister Crossbow6Ranger Trackers6
Lannister Guardsmen5(Coldhands)1
Lannister Guardsmen5Bowen Marsh4
Cersi Lannister4Ser Denys Mallister4
Pycell4

Setting up the game, I wanted to see how many Clegane’s I could put in a list. I should have thrown in some brigands instead of the guardsmen, but it made points very awkward. I had some new units I hadn’t played with before on the Nightswatch end. Notably the Spearmen and Watch Marshal. Here is a picture of turn 1 deployment after the scorpion moved.

Nothing really interesting happened until turn 3. The Mountains Men failed a charge, the builder crossbow plus a flank attack from the watch marshal almost eliminated a unit of guardsmen. The veterans of the watch charged the other guardsmen nearly destroying them. And Gregor engaged and drove off the trackers.

Turn 4 I almost called it quits the spearmen nearly had the Kingsguard destroyed, the guards were dead. Ghost was on the rear of the Mountains Men, it didn’t look good. Then turn 5 came. Lannister shinanegans. They killed the Builder Crossbow with a brilliant charge from the halberdiers, eliminated the spears with a great shot from their own crossbows, and the Mountains Men nearly survived their engagement with the veterans.

Turn 6 with the Lannisters having the throne. They first took the wealth to give 3 more wounds to the Kingsguard preventing any scorpion luck with double attacks. At that point the game was over, Nightswatch were too far behind. I did play it out using the scorpion to kill the mountain’s men hoping for the unlikliest of charges. Lannisters took the maneuver point on the board and moved the Kingsguard out of charge and attack range to kill Joeffery. Lannister 9 NW 7