July 16th 2013 Battle of Ras al-Ayn Wargame

The Battle of Ras al-Ayn took place over 5 months and three phases during the Syrian Civil War. The Kurds (YPJ/YPG), vs the Syrian Arab Republic, vs Hasaka. I tried to summarize this Sittang, but Wikipedia does it better.

The third phase of the battle erupted when al-Nusra militants surrounded a unit of female YPJ fighters near Ras al-Ayn on 16 July, and arrested the group’s driver. The YPG/YPJ consequently mobilized their forces, deployed reinforcements to the town, and started a number of raids on key al-Nusra positions.[28] Seeing a chance to take revenge on the insurgents, about 200 fighters of the Abu Jabal Brigade (an Arab government loyalist unit) joined the Kurds in their attack.[10] After a night of fighting,[6] the YPJ driver was freed, and the YPG had captured the al-Nusra Front’s local headquarters.[28] By 17 July, the jihadists had mostly been expelled from the town,[6] and the YPG/YPJ soon after took control of the border crossing with Turkey.[8] Eleven people were killed during this phase of the fighting, including nine jihadist and two Kurdish fighters.[66] The YPG/YPJ consequently advanced into the countryside to establish a defensive ring around Ras al Ayn, encountering heavy resistance. By 20 July, the Kurdish-led forces had secured the town and its surroundings.[67]

Wargame

Modern warfare skirmish rules

A Kurdish force about 50 models, and a rebels force of similar size, RPGs, Ak47s and LMGs should be your primary weapons.

Terrain, hilly, rocky, with a small town in the center.

6×4 table

Set-up, the rebels should be in the town with the hostages, while the Kurds should be in surrounding positions able to attack.

Objective

Kurds secure the hostages, and the town.