DBMM 500 Pts Rome vs Carthage

To give me a break from the Bolt Action / Horus Heresy indoctrination. I put my collection of 15mm ancients to work and set up a game of DBMM.

Conclusions

I forget how balanced DBMM actually is. I am very new to the game and don’t have all the rules down. Especially having to teach myself. But the game was fun, over 3 hours tops, and hinged on critical moments. It gives me the feeling of an actual battle.

Pip allocation is a huge factor. Huge. A bad pip roll will ruin the engagement for you.

Carthage did win. It was a near thing, any given combat failure would have resulted in a different result.

I picked Rome 216-203 BC vs Carthage
After the roll, Carthage was the aggressor.

C and cRegCv (O)Hannibal reg cv15353
Sub generalRegLH (O)Reg LF22550
lybian spearmenRegSp(O)reg sp o18590
numidian calvIrrLH(O)irr lh o8432
merc javelinsRegPs(S)reg ps9327
libyan calvRegCv (O)Reg cv o4832
Bolt shootersRegArt(O)Reg art2816
CampsIrrBge(I)Irr beg144
span merc calvRegLH (O)reg cav o4832
span merc foot caetratiRegPs(S)reg ps248
span merc foot scutarriRegAx(S)reg ax12560
elephantsIrr El (I)81296
QtyPoints500
C and cRegCv(O)Reg cv12828
Sub generalRegCv(O)Reg cv12727
Ally generalRegCv(O)Reg cv11818
roman cavRegCv(O)reg cv5840
roman hastatiRegBd(O)reg bd367252
veletetesRegPs(S)reg ps18354
triariRegSp (S)reg sp9763
greek archersRegPs(O)reg ps2510
artyReg Aty (O)arty188

The Carthage Commands were;

Hannibal- Libyan Cavalry, Numidian Cav
Sub General 1- Spearmen, Elephants, Bolt Shooters, Mercenary Javelins
Sub General 2- Span Mercenary

Rome Commands
C and C- Hastati, Triari
Sub General- Cav and Arty
Ally General, Veletetes and Greek Archers

Set-Up

I played on a 6×4 board with a couple of hills and roads (randomly generated) and a river.

I put the Romans in the triple-axis formation with a skirmish screen. The Cavalry took the right flank.

Carthage was set up with a single skirmisher, two elements of spears, then an elephant the next block over. To their right flank were the cavalry and, in reserve, the Spanish mercenaries.

Bound 1

Carthage had an amazing Pip roll which allowed their forces to push up the field rapidly. The Roman dice were 1, 1 and 2. The cavalry immediately put the Romans under pressure. A deep analysis would reveal the battle was lost on this first bound.

Rome did what it could with their movement. They pushed forward the skirmish screen. Took advantage of the weak left flank on the Carthaginian side with an aggressive cavalry move.

Bound 2

Rome seized the initiative and maneuvered their triari to take on the Carthage Cavalry. Carthage had to use their largest dice to counter the Roman cavalry threat.

Bound 3

The two flanks become a mess. Spanish mercenaries take on the Roman cavalry hoping to delay long enough so the main force can break Roman lines. The Carthage Cavalry nears victory when the triari arrive.

Bound 4

I must have missed the picture… the lines have crashed together, the Carthaginians sweeping away the Roman skirmish screen.

Bound 5

The Spanish mercenaries are holding while the Carthaginian Cavalry attack failed miserably. The Roman lines are on the brink of collapse.

Bound 6

Both sides have lost commands, and the Roman Cavalry and Spanish Mercenaries continue their death grind. The Romans stabilized the line using the left over trari.

Bound 7

Technically, battle was over at this point, Carthage destroyed enough units to win. I kept playing because I was enjoying myself.

A few more images are below of the continuation. I will most likely play another game soon, Greece vs Persia, or maybe 100 years war. We shall see.

One thought on “DBMM 500 Pts Rome vs Carthage

  1. Great looking setup! Played so many games of dbm; I miss it now. L’art de la Guerre came close but…..
    Just ordered Onus from Spain; billed as the miniatures game without miniatures! The cards look good though. Punic wars is always a good clash!

    Like

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